About
Seed is a virtual reality game where players can discover, grow and engineer procedural plant life.
Influenced by ‘garage biotech’ from the early 1900s, players are encouraged to grow, hack, hybridise and discover plant life with the intent of solving or in some cases intentionally causing problems based on real world scenarios.
The game immerses the player into a visually stunning environment, using hand tracking to allow players to craft unique and beautiful plants which grow quickly before their eyes.
Seed is written and developed by All Seeing Eye in collaboration with Helen Anne Curry, and funded by Developing Beyond, a $500,000 year-long development competition by Epic Games and Wellcome in which teams create new games IP using Epic’s Unreal Engine.
A playable alpha was presented at the Developing Beyond semi-final event at Develop:Brighton in July 2017 where the game was selected to be taken forward as one of the 3 finalists.
Following the game’s progression to the last round of the challenge and the award of further funding, Seed will continue to be developed for the next 6 months before final judging takes place in February 2018.

Plant Breeding 101
It’s so simple!
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Pick your seed
Select from a range of seeds in the Seed Bank. Each one will procedurally grow when planted -
Bio-hack it
Use the Hybridiser to mix the attributes of your seed with another. Or mutate it with chemicals or radiation -
Pot your creation
Throw the seed in a pot and cover it with soil. Or forget about the pot and grow directly on the workbench -
Feed and water it
Add water and turn on the Grow Lamp… -
Watch it grow!
Watch your customised procedural plant grow before your eyes!
Early environment concept
Concept exploring a mixture of a lab/greenhouse
Early thoughts around objects and the Seed Bank
Early concepts were rooted to conventional greenhouses
Environment with alternate workbench and Seed Bank configuration
The strange and experimental Splice Machine allows players to mix the attributes of two seeds together
Concept for the front of a Seed Bank drawer. Backlit labels communicate to the player whether the drawer is locked
Concept showing an open Seed Bank drawer. Images showing the plants that seeds grow into are shown if they have been previously grown by the player
Concepts for the hose gun. Players rotate the end of the nozzle to change flow
Oculus Quill was used to sketch and develop the environment in VR
Concepting directly in a VR space allowed us to quickly visualise the environment
Hardy and reliable. You can’t go wrong with an old trowel to shift soil
Keep up with the latest developments in the plant science media…
Don’t drink this…
Radco Industries. Your friendly supplier of safe, clean and fresh radiation
The Seed Bank is joined to the outside world via a pneumatic tube system
The biotech workshop
Grow procedural plants by adding water, soil and light
The Seed Bank
Receive briefings to create seeds for a series of missions based on real world scenarios
Use the Hybridiser to create new hybrids from any 2 seeds procedurally mixing their visual and non-visual traits
You can see more from All Seeing Eye on Instagram at @allseeingeyeltd